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Wounds and Vigor
Determining Wound Points and Vigor Points
Regaining Wound Points and Vigor Points
Attacks that Deal Wound Point Damage
Other Considerations
Wounds and Vigor Variant Feats
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An entry marked with this has additional sections within it.
Wounds and Vigor Variant Feats
Source
Ultimate Combat pg. 207
The following feats are either new for the wounds and vigor system or work differently in that system.
Deathless Initiate (Combat)
For you, impending death is a call to wrath.
Prerequisites
: Str 13, Con 13,
Diehard
,
Endurance
, base attack bonus +6, orc or half-orc.
Benefit
: You are not staggered when your wound points reach your wound threshold, but you lose 1 wound point if you take any action during your turn. You only take 1 wound point each round when you take actions. Furthermore, you gain a +2 bonus on melee attacks and damage rolls when your wound points are at or below your wound threshold.
Deathless Master (Combat)
Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.
Prerequisites
: Str 13, Con 15,
Deathless Initiate
,
Diehard
,
Endurance
,
Ironhide
, base attack bonus +9, orc or half-orc.
Benefit
: When your wound points reach your wound threshold, you do not take 1 wound point when you take an action.
Diehard
You keep on going, even when your wound points are lower than your wound threshold.
Benefit
: When your current wound point total is below your wound threshold, you do not need to succeed at the DC 10 Constitution check to stay conscious.
Toughness
You have enhanced physical stamina.
Benefit
: You gain 1 wound point for every level or Hit Die your character has.